Student Creativity Program for Number Inventive Applications and Mathematical Actions in Children's Early Age Artifications Artificial

Student S1 Prodi University Information System for the Indonesian Teknocrat. Ayu Damayanti ran Student Creativity Program in the School of Mathematics Scheme and Mathematics Program at the Age ABA Bandarsari Camp.

ABA Bandarsari preschool is a kindergarten under the Ministry of Education and Cultural Culture located in Bandarsari, Kec, the Queen's Parade, the Middle Laboratory, which stood in 1995. The learning process for this kindergarten is other than applying general science also introducing nature, plants and math.

According to the results of the interview done by one of the students at ABA Bandarsari kindergarten which is Sriyati's mother who explains that there is a problem in the process of learning math, the common obstacle is the lack of understanding students in learning how to calculate. Some students have a quick response, Students tend to get bored and lack of interest in what they teach us is books, numbers, words and writings on the board.

In this kindergarten other than studying directly in the classroom, it also takes a learning application to use
helping the process of learning to know numbers and compute in early-age children an application is created by exploiting the App Inventor (App Inventor) which is the language of visual-based programming blocks programming because users can see, use, assemble and do drag- down, and are accessible via open source web. It contains numbers and math recognition like addition and subtraction by using certain numbers or objects such as fruits. It is expected that this research will produce a entertaining educational application that can help early age child capture and contribute to education institutions as a media-enhancing student.

The goal of the Student Creativity Program is to educate numbers and math applications that attract interest and children's passion for learning, thus making understanding easier.
matter. Implementing rate-recognition and math applications based androids as learning applications for early children.

The benefit of the Student Creativity Program is that it is able to develop cognitive children so it can increase learning motivation. Trained children so they could learn to self-ease users in learning to know numbers and compute using androids.

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