Student Creativity Program to elementary school Students Create Big Ball Education Game Applications as an Interactive Learning tool

Student Creativity Program Umar Wura Hadi Kesuma Uma for Basic School Students Creating Big Ball Education Applications as an Interactive Studies Studies.

Human Resources 2 Bright Mountain is a school based on street addresses. Bonjol priest, Rejo source, Kec. Based on the results of observation and also interview at the SDN2 Mountain...
According to him, the difficulty faced by students is yet to understand any kind of large ball.

The media of learning is an instrument capable of supporting education by making the message brighter and allowing education or learning purposes to be achieved efficiently and effectively. As technology grows, children age
elementary schools tend to want to know a lot of things, and right now, technology has become a useful tool of learning in this context.


In education, technology has a special role in learning, including using the Android based game as an example.

To introduce education gaming applications that teachers can use as a support in introducing large football sports to androids-based students.

Based on the results of the PKM that writers have done can attract and manufacture large ball education games in the 2nd Mountain Elementary School as a means of interactive countermeasures have been successfully performed. This application aims to increase the interest and understanding of the students in large ball subjects through more interesting and interactive media.

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